G2 Esports, RED Canids field full rosters in LoL Esports Nations Cup qualifiers

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Think of it like the World Cup, but for League of Legends. The Esports Nations Cup takes professional and collegiate players, sorts them by nationality instead of club affiliation, and pits countries against each other. And in the online qualifiers that ran June 19-21, two well-known organizations saw their entire five-player rosters show up under their respective national flags.

G2 Esports and RED Canids each had all five of their players competing in the ENC 2026 qualifiers. Maryville University, the collegiate esports powerhouse, had five players participate from its nine-player roster.

How the Esports Nations Cup works

The ENC 2026 finals are scheduled for November 21-29 in Riyadh, Saudi Arabia, with a $1.5 million prize pool on the line for the LoL competition. Up to 32 teams will compete at the finals, meaning 32 different nations fielding their best available talent.

Of those 32 slots, 14 were up for grabs through the online qualifier stage. The remaining teams will receive direct invitations based on ENC rankings derived from official Riot Games results.

Each national roster is capped at three players from the same club team. The rule exists to prevent a single dominant org from simply becoming a country’s entire squad.

That three-player cap makes the G2 and RED Canids situations worth noting. While all five players from each organization competed in the qualifiers, they did so spread across different national teams, not consolidated under one flag. G2’s Hans Sama, for example, represented France, while teammate SkewMond suited up for his own nation. RED Canids players including jungler STEPZ appeared on national teams linked to countries like Venezuela and Brazil.

The Maryville factor

Maryville University’s presence in this conversation is notable for a different reason. The Missouri-based school has been a dominant force in collegiate League of Legends for years, and having five of its nine-player roster compete in an international qualifier underscores how the gap between collegiate and professional esports continues to narrow.

The ENC format doesn’t distinguish between a player signed to a pro team and one competing under a university banner. If you’re good enough and you hold the right passport, you’re in.

What this means for the competitive landscape

The $1.5 million prize pool for LoL alone positions the ENC as a financially meaningful event, not just a showcase or exhibition.

The three-player cap per club team prevents the kind of roster stacking that could make certain nations unbeatable simply because they happened to be home to a top-tier professional team. National team coaches have to figure out how to integrate players who may have never practiced together, potentially pairing a G2 bot laner with a support from a completely different org.

The qualifier-to-finals pipeline, with 14 earned spots and 18 invited spots, creates a tiered system that rewards both competitive merit and historical performance.

Disclosure: This article was edited by Editorial Team. For more information on how we create and review content, see our Editorial Policy.

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